[Python] - Naughts and Crosses/Tic-Tac-Toe

Will

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A new program... a lot of it was already written - I had to edit functions to get it working as intended etc. I'm having some problems with the logic, I can't wrap my head around some things. I'm not sure how many of you here know python, but hopefully you can help me with the logic anyway which is screwing with my mind :grin1:.

The full code for the game is below. It plays as intended, with reasonable AI. I know only one combination of moves too beat it at the moment, but I didn't play it that much after I was satisfied it all worked. It's not in a perfect state, so if you just press enter rather than typing a move it will break and bring up errors. The bit I want some help with is the pseudo-AI

Code:
# Tic-Tac-Toe
# Plays the game of tic-tac-toe against a human opponent
   
# global constants
X = "X"
O = "O"
EMPTY = " "
TIE = "TIE"
NUM_SQUARES = 9


def display_instruct():
    """Display game instructions."""  
    print(
    """
    Welcome to the greatest intellectual challenge of all time: Tic-Tac-Toe.  
    This will be a showdown between your human brain and my silicon processor.  

    You will make your move known by entering a number, 0 - 8.  The number 
    will correspond to the board position as illustrated:
    
                    0 | 1 | 2
                    ---------
                    3 | 4 | 5
                    ---------
                    6 | 7 | 8

    Prepare yourself, human.  The ultimate battle is about to begin. \n
    """
    )


def ask_yes_no(question):
    """Ask a yes or no question."""
    response = None
    while response not in ("y", "n"):
        response = input(question).lower()
    return response


def ask_number(question, low, high):
    """Ask for a number within a range."""
    response = None
    while response not in range(low, high):
        response = int(input(question))
    return response


def pieces():
    """Determine if player or computer goes first."""
    go_first = ask_yes_no("Do you require the first move? (y/n): ")
    if go_first == "y":
        print("\nThen take the first move.  You will need it.")
        human = X
        computer = O
    else:
        print("\nYour bravery will be your undoing... I will go first.")
        computer = X
        human = O
    return computer, human


def new_board():
    """Create new game board."""
    board = []
    for square in range(NUM_SQUARES):
        board.append(EMPTY)
    return board


def display_board(board):
    """Display game board on screen."""
    print("\n\t", board[0], "|", board[1], "|", board[2])
    print("\t", "---------")
    print("\t", board[3], "|", board[4], "|", board[5])
    print("\t", "---------")
    print("\t", board[6], "|", board[7], "|", board[8], "\n")


def legal_moves(board):
    """Create list of legal moves."""
    moves = []
    for square in range(NUM_SQUARES):
        if board[square] == EMPTY:
            moves.append(square)
    return moves


def winner(board):
    """Determine the game winner."""
    WAYS_TO_WIN = ((0, 1, 2),
                   (3, 4, 5),
                   (6, 7, 8),
                   (0, 3, 6),
                   (1, 4, 7),
                   (2, 5, 8),
                   (0, 4, 8),
                   (2, 4, 6))
    
    for row in WAYS_TO_WIN:
        if board[row[0]] == board[row[1]] == board[row[2]] != EMPTY:
            winner = board[row[0]]
            return winner

    if EMPTY not in board:
        return TIE

    return None


def human_move(board, human):
    """Get human move."""  
    legal = legal_moves(board)
    move = None
    while move not in legal:
        move = ask_number("Where will you move? (0 - 8):", 0, NUM_SQUARES)
        if move not in legal:
            print("\nThat square is already occupied, foolish human.  Choose another.\n")
    print("Fine...")
    return move


def computer_move(board, computer, human):
    """Make computer move."""
    # make a copy to work with since function will be changing list
    board = board[:]
    # the best positions to have, in order
    BEST_MOVES = (4, 0, 2, 6, 8, 1, 3, 5, 7)

    print("I shall take square number", end=" ")
    
    # if computer can win, take that move
    for move in legal_moves(board):
        board[move] = computer
        if winner(board) == computer:
            print(move)
            return move
        # done checking this move, undo it
        board[move] = EMPTY
    
    # if human can win, block that move
    for move in legal_moves(board):
        board[move] = human
        if winner(board) == human:
            print(move)
            return move
        # done checkin this move, undo it
        board[move] = EMPTY

    # two turns check
    playable_moves = legal_moves(board)
    for move in playable_moves:
        board[move] = computer
        for move in playable_moves:
            board[move] = human
            if winner(board) == human:
                playable_moves.remove(move)
        board[move] = EMPTY

            
        #end check
        board[move] = EMPTY

    # since no one can win on next move, pick best open square
    for move in BEST_MOVES:
        if move in legal_moves(board) and move in playable_moves:
            print(move)
            return move
        elif move in legal_moves(board):
            print(move)
            return move
            
                                


def next_turn(turn):
    """Switch turns."""
    if turn == X:
        return O
    else:
        return X

    
def congrat_winner(the_winner, computer, human):
    """Congratulate the winner."""
    if the_winner != TIE:
        print(the_winner, "won!\n")
    else:
        print("It's a tie!\n")

    if the_winner == computer:
        print("As I predicted, human, I am triumphant once more.  \n" \
              "Proof that computers are superior to humans in all regards.")

    elif the_winner == human:
        print("No, no!  It cannot be!  Somehow you tricked me, human. \n" \
              "But never again!  I, the computer, so swear it!")

    elif the_winner == TIE:
        print("You were most lucky, human, and somehow managed to tie me.  \n" \
              "Celebrate today... for this is the best you will ever achieve.")


def main():
    display_instruct()
    computer, human = pieces()
    turn = X
    board = new_board()
    display_board(board)

    while not winner(board):
        if turn == human:
            move = human_move(board, human)
            board[move] = human
        else:
            move = computer_move(board, computer, human)
            board[move] = computer
        display_board(board)
        turn = next_turn(turn)

    the_winner = winner(board)
    congrat_winner(the_winner, computer, human)


# start the program
main()
input("\n\nPress the enter key to quit.")

I added in this section to improve the computer's moves:

Code:
# two turns check
    playable_moves = legal_moves(board)
    for move in playable_moves:
        board[move] = computer
        for move in playable_moves:
            board[move] = human
            if winner(board) == human:
                playable_moves.remove(move)
        board[move] = EMPTY

It seems to improve the game, but I can't wrap my head around how. When I wrote the code, I was intending it to check the next turn to see if anyone can win, and then check the second turn - ideally then checking the third and fourth to make the computer unbeatable. I realised after, that checking move 2 for human victory was already being done basically by the code before this section.

Questions: Why does this code improve the AI? It's harder to beat with it, than without it, but I'm not really sure what's going on - I've made it better... somehow...but I don't think that's a good way to leave it. :thumbsup2:

How can I improve the AI further? I want it to check the first possible move, then second, then third, then fourth.
 
I haven't actually read the code yet, however, until then, I would guess that it is because playable_moves.remove(move) is removing moves which will make the computer lose in two or fewer turns.

However, without this code, the computer was taking a lucky dip with moves, and that move might make the computer lose in any number of turns.

A very nice game!
 
Thanks, the logic is just screwing with me a bit. :grin1:

The computer already checks if it can win the next move first, then if the player - I'm confused as to how my code improved on the first check as on turn 2 the human doesn't have any more possibilities. I tried re-doing the code a bit, but it doesn't work like this:

Code:
playable_moves = legal_moves(board)
    for move in playable_moves:
        board[move] = computer
        playable_second = legal_moves(board)
        for move2 in playable_second:
            board[move2] = human
            if winner(board) == human:
                playable_moves.remove(move)
        board[move] = EMPTY

It gives me an error on this line: playable_moves.remove(move). I was trying to fix what seemed to me to be skewed code that I wrote, but I might just not be used to the logic.
 

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