A new program... a lot of it was already written - I had to edit functions to get it working as intended etc. I'm having some problems with the logic, I can't wrap my head around some things. I'm not sure how many of you here know python, but hopefully you can help me with the logic anyway which is screwing with my mind :grin1:.
The full code for the game is below. It plays as intended, with reasonable AI. I know only one combination of moves too beat it at the moment, but I didn't play it that much after I was satisfied it all worked. It's not in a perfect state, so if you just press enter rather than typing a move it will break and bring up errors. The bit I want some help with is the pseudo-AI
I added in this section to improve the computer's moves:
It seems to improve the game, but I can't wrap my head around how. When I wrote the code, I was intending it to check the next turn to see if anyone can win, and then check the second turn - ideally then checking the third and fourth to make the computer unbeatable. I realised after, that checking move 2 for human victory was already being done basically by the code before this section.
Questions: Why does this code improve the AI? It's harder to beat with it, than without it, but I'm not really sure what's going on - I've made it better... somehow...but I don't think that's a good way to leave it. :thumbsup2:
How can I improve the AI further? I want it to check the first possible move, then second, then third, then fourth.
The full code for the game is below. It plays as intended, with reasonable AI. I know only one combination of moves too beat it at the moment, but I didn't play it that much after I was satisfied it all worked. It's not in a perfect state, so if you just press enter rather than typing a move it will break and bring up errors. The bit I want some help with is the pseudo-AI
Code:
# Tic-Tac-Toe
# Plays the game of tic-tac-toe against a human opponent
# global constants
X = "X"
O = "O"
EMPTY = " "
TIE = "TIE"
NUM_SQUARES = 9
def display_instruct():
"""Display game instructions."""
print(
"""
Welcome to the greatest intellectual challenge of all time: Tic-Tac-Toe.
This will be a showdown between your human brain and my silicon processor.
You will make your move known by entering a number, 0 - 8. The number
will correspond to the board position as illustrated:
0 | 1 | 2
---------
3 | 4 | 5
---------
6 | 7 | 8
Prepare yourself, human. The ultimate battle is about to begin. \n
"""
)
def ask_yes_no(question):
"""Ask a yes or no question."""
response = None
while response not in ("y", "n"):
response = input(question).lower()
return response
def ask_number(question, low, high):
"""Ask for a number within a range."""
response = None
while response not in range(low, high):
response = int(input(question))
return response
def pieces():
"""Determine if player or computer goes first."""
go_first = ask_yes_no("Do you require the first move? (y/n): ")
if go_first == "y":
print("\nThen take the first move. You will need it.")
human = X
computer = O
else:
print("\nYour bravery will be your undoing... I will go first.")
computer = X
human = O
return computer, human
def new_board():
"""Create new game board."""
board = []
for square in range(NUM_SQUARES):
board.append(EMPTY)
return board
def display_board(board):
"""Display game board on screen."""
print("\n\t", board[0], "|", board[1], "|", board[2])
print("\t", "---------")
print("\t", board[3], "|", board[4], "|", board[5])
print("\t", "---------")
print("\t", board[6], "|", board[7], "|", board[8], "\n")
def legal_moves(board):
"""Create list of legal moves."""
moves = []
for square in range(NUM_SQUARES):
if board[square] == EMPTY:
moves.append(square)
return moves
def winner(board):
"""Determine the game winner."""
WAYS_TO_WIN = ((0, 1, 2),
(3, 4, 5),
(6, 7, 8),
(0, 3, 6),
(1, 4, 7),
(2, 5, 8),
(0, 4, 8),
(2, 4, 6))
for row in WAYS_TO_WIN:
if board[row[0]] == board[row[1]] == board[row[2]] != EMPTY:
winner = board[row[0]]
return winner
if EMPTY not in board:
return TIE
return None
def human_move(board, human):
"""Get human move."""
legal = legal_moves(board)
move = None
while move not in legal:
move = ask_number("Where will you move? (0 - 8):", 0, NUM_SQUARES)
if move not in legal:
print("\nThat square is already occupied, foolish human. Choose another.\n")
print("Fine...")
return move
def computer_move(board, computer, human):
"""Make computer move."""
# make a copy to work with since function will be changing list
board = board[:]
# the best positions to have, in order
BEST_MOVES = (4, 0, 2, 6, 8, 1, 3, 5, 7)
print("I shall take square number", end=" ")
# if computer can win, take that move
for move in legal_moves(board):
board[move] = computer
if winner(board) == computer:
print(move)
return move
# done checking this move, undo it
board[move] = EMPTY
# if human can win, block that move
for move in legal_moves(board):
board[move] = human
if winner(board) == human:
print(move)
return move
# done checkin this move, undo it
board[move] = EMPTY
# two turns check
playable_moves = legal_moves(board)
for move in playable_moves:
board[move] = computer
for move in playable_moves:
board[move] = human
if winner(board) == human:
playable_moves.remove(move)
board[move] = EMPTY
#end check
board[move] = EMPTY
# since no one can win on next move, pick best open square
for move in BEST_MOVES:
if move in legal_moves(board) and move in playable_moves:
print(move)
return move
elif move in legal_moves(board):
print(move)
return move
def next_turn(turn):
"""Switch turns."""
if turn == X:
return O
else:
return X
def congrat_winner(the_winner, computer, human):
"""Congratulate the winner."""
if the_winner != TIE:
print(the_winner, "won!\n")
else:
print("It's a tie!\n")
if the_winner == computer:
print("As I predicted, human, I am triumphant once more. \n" \
"Proof that computers are superior to humans in all regards.")
elif the_winner == human:
print("No, no! It cannot be! Somehow you tricked me, human. \n" \
"But never again! I, the computer, so swear it!")
elif the_winner == TIE:
print("You were most lucky, human, and somehow managed to tie me. \n" \
"Celebrate today... for this is the best you will ever achieve.")
def main():
display_instruct()
computer, human = pieces()
turn = X
board = new_board()
display_board(board)
while not winner(board):
if turn == human:
move = human_move(board, human)
board[move] = human
else:
move = computer_move(board, computer, human)
board[move] = computer
display_board(board)
turn = next_turn(turn)
the_winner = winner(board)
congrat_winner(the_winner, computer, human)
# start the program
main()
input("\n\nPress the enter key to quit.")
I added in this section to improve the computer's moves:
Code:
# two turns check
playable_moves = legal_moves(board)
for move in playable_moves:
board[move] = computer
for move in playable_moves:
board[move] = human
if winner(board) == human:
playable_moves.remove(move)
board[move] = EMPTY
It seems to improve the game, but I can't wrap my head around how. When I wrote the code, I was intending it to check the next turn to see if anyone can win, and then check the second turn - ideally then checking the third and fourth to make the computer unbeatable. I realised after, that checking move 2 for human victory was already being done basically by the code before this section.
Questions: Why does this code improve the AI? It's harder to beat with it, than without it, but I'm not really sure what's going on - I've made it better... somehow...but I don't think that's a good way to leave it. :thumbsup2:
How can I improve the AI further? I want it to check the first possible move, then second, then third, then fourth.