FYI, don't move the dump file off of the volume with the \Windows directory and expect to get memory dumps on bugcheck...
BSOD 0x0000001E (0x0000000, 0x0000000, 0x0000000) in 3 games, nowhere else.
...unless you set the DedicatedDumpFile setting to force that (must be local/fixed volume) to happen on a file on another volume. This is documented as not being necessary on Win7+, but in my experience it is still required to guarantee the volume is still loaded and accessible during KeBugCheck processing.
Configure memory dump files for Server Core installation
From the section "Step 2: Configure the destination path for a memory dump", use the DedicatedDumpFile and DumpFileSize values.
BSOD 0x0000001E (0x0000000, 0x0000000, 0x0000000) in 3 games, nowhere else.
...unless you set the DedicatedDumpFile setting to force that (must be local/fixed volume) to happen on a file on another volume. This is documented as not being necessary on Win7+, but in my experience it is still required to guarantee the volume is still loaded and accessible during KeBugCheck processing.
Configure memory dump files for Server Core installation
From the section "Step 2: Configure the destination path for a memory dump", use the DedicatedDumpFile and DumpFileSize values.