Recent years have seen a surge in video game-related medical research, with results showing that simulated experiences can sometimes be strong enough to help patients cope with pain or even
paralysis. But if virtual games can alter the brain's perception of pain, what implications could this have for casual gamers? Could these therapeutic solutions be used to develop richer, more sensory experiences for the average consumer? These are the questions that Michael Thomsen addresses in a recent essay for
Kill Screen.