With that many split +12v rails on your PSU I would check that the two power feeds your GPU will need are actually being fed by separate power connections from the PSU rails. This can be an issue with split rail power supplies especially OEM PSU's.
Hey Denis,
I think this is caused via Nvidia timeout failure.
[FONT="]To Change the Graphic device timeout, use the following steps.
Exit all Apps and Programs.
Press the WinKey+R keys to display the Run dialog.
Type regedit.exe and click OK to open the registry editor.
Find registry key: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers
a. Select QWORD (64-bit) value.
b. Type TdrDelay as the Name and click Enter.
c. Double-click TdrDelay and add 8 for the Value data and click OK.[/FONT]
[FONT="]
Please let me know about the result if this not fixing your issues I could amend another solution.
Many thanks,
Andy[/FONT].
Good Day,
so I would say that if it didnt I would have gotter far worse issues that the ones I already have, to be honest it can run perfectly fine in some games that require a lot of graphical resources.
I usually see the worst when some kind of effects (or multi layered effects) take place or when in some online game I look at multiple players that fight at once but thats just an idea.
In truth my problem is a combination of everything as I suspect, its still a mystery though because I have monitored my PC for a long time and my resources seem pretty good, temps as well, in regards to the cities in mmorpgs and such I know it is usually CPU-bound by all and all the cpu usage seems pretty stable and spread relatively evenly across all 4 cores.
I say that with confidence since I looked it up with many people, I am grateful though.
I know few things help out and now adays in modern builds I would suggest you to have as an optional solution the following since it helps patch it up a little:
1) Getting Nvidia Inspector, searching for the game in question or general settings and assigning correct game .exe path, setting v-sync to the new "fast" version which comes as a code in this list (0x18888888) then changing framerate limiter to 60fps (if your screen is 60hz) and in some cases make the prerendered frames being set to 1.
Those options did not fully help me but thank fully they could help others, they made a difference in some cases though. Anyway I wouldnt say that anything that you suggested so far has helped but from the experience I gained I would say it is kind of a software-side issue combined with mechanical-side which creates an even more noticeable problem. I would say drivers+frame buffer (vsync-on/off related) are possibly the cause of this but I am not certain and cannot know since I have yet to discover the problem's exact cause and how to fix it. Its a mystery.