The Earth Elemental was holding a very narrow mountain pass and right behind him was a gathering of skeletons, bats and bears that were ready to pounce on any sort of assault force that managed to get around the main individual in their monster line.

I needed five turns and the death of two groups of dwarves and one minotaur to get through that area only to discover that the land beyond it had already been settled by one of the rival mage lords, which meant that another tough offensive was probably in my near future.

But my disappointment was tempered by the simple joy of maneuvering units around the hex map and choosing when and where to attack.

This sits at the core of Warlock Master of the Arcane and differentiates the game from the behemoth of the turn-based strategy space, Civilization V.